Virtual Reality Today
Where we are Today
Fully immersive experience, no physical world interaction
Computer generated near-reality experience of a real life environment
No interaction with the physical world
360 degree 3D world where you can interact in the environment around you
Multiple hardware platforms available from entry level Consumer to Enterprise
Experiences vary greatly from a stationary basic experience to fully “room scale”
Near human eye quality graphics
Up to 160 degree field of view
3D bi-neural sound capability
Eye Tracking
Leading headsets on the market…
Oculus Quest 2
Oculus Rift S
Valve Index
HTC Vive Pro 2
HTC Focus 3
Varjo VR-3 & XR-3
Pimax 8KX